Added player hull saving. Multiple fixes
This commit is contained in:
@@ -29,6 +29,7 @@ func _on_main_menu_new_game() -> void:
|
||||
|
||||
SaveManager.player_data.first_weapon_id = _get_random_weapon_id()
|
||||
SaveManager.player_data.second_weapon_id = _get_random_weapon_id()
|
||||
SaveManager.player_data.hull = 0
|
||||
|
||||
get_tree().change_scene_to_file("res://game/game.tscn")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user