Added player hull saving. Multiple fixes
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@@ -111,6 +111,10 @@ func _on_passage_player_died() -> void:
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func _on_passage_completion() -> void:
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var projectiles := get_tree().get_nodes_in_group("projectiles")
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for projectile in projectiles:
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projectile.queue_free()
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current_sector = current_passage.next_sector
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_update_data_indexes()
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_show_map()
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