Added player hull saving. Multiple fixes

This commit is contained in:
2025-12-13 22:42:40 +03:00
parent ab607c9e86
commit abb680ed53
11 changed files with 83 additions and 41 deletions
+4
View File
@@ -111,6 +111,10 @@ func _on_passage_player_died() -> void:
func _on_passage_completion() -> void:
var projectiles := get_tree().get_nodes_in_group("projectiles")
for projectile in projectiles:
projectile.queue_free()
current_sector = current_passage.next_sector
_update_data_indexes()
_show_map()