Added player hull saving. Multiple fixes
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@@ -4,7 +4,7 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_4b2nh"]
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[node name="AbstrastProjectile" type="Area2D"]
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[node name="AbstrastProjectile" type="Area2D" groups=["projectiles"]]
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z_index = 1
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script = ExtResource("1_4b2nh")
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@@ -160,7 +160,7 @@ fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_ifsj2")
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[node name="CooldownTimer" type="Timer" parent="." index="2"]
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wait_time = 1.3
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wait_time = 2.0
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one_shot = true
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[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
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