Added player hull saving. Multiple fixes
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@@ -107,12 +107,16 @@ func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
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func _on_shield_updated(value: int, max_value: int) -> void:
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if shield_sprite == null: return
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shield_sprite.visible = value != 0
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var intensity := value/float(max_value) if value != 0 else 0.0
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shield_sprite.material.set(SHADER_INTENSITY, intensity)
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func _on_armor_updated(value: int, max_value: int) -> void:
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if armor_sprite == null: return
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armor_sprite.visible = value != 0
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var intensity := value/float(max_value) if value != 0 else 0.0
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armor_sprite.material.set(SHADER_INTENSITY, intensity)
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