Added player weapons saving
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@@ -26,9 +26,17 @@ func _on_main_menu_continue_game() -> void:
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func _on_main_menu_new_game() -> void:
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SaveManager.new_game()
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SaveManager.player_data.first_weapon_id = _get_random_weapon_id()
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SaveManager.player_data.second_weapon_id = _get_random_weapon_id()
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get_tree().change_scene_to_file("res://game/game.tscn")
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func _get_random_weapon_id() -> String:
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return AbstractShip.WEAPON_SCENES.keys().pick_random()
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func _on_main_menu_quit_game() -> void:
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get_tree().quit()
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