Added player weapons saving
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@@ -31,13 +31,13 @@ var window_factor : int:
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func _ready() -> void:
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_config = ConfigFile.new()
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_load_settings()
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_apply_all_settings()
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func _load_settings() -> void:
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_config = ConfigFile.new()
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if _config.load(CONFIG_FILE) == OK:
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_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, false)
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_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, 0)
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