Added player weapons saving
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+45
-15
@@ -5,26 +5,33 @@ const SAVE_FILE = "user://save.bin"
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const SAVE_FILE_PASS = "save_file_data"
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const CATEGORY_GAME = "game"
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const PARAMETER_GAME_SEED = "seed"
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const PARAMETER_GAME_AREA_INDEX = "current_area_index"
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const PARAMETER_GAME_STAGE_INDEX = "current_stage_index"
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const PARAMETER_GAME_SECTOR_INDEX = "current_sector_index"
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const GAME_SEED = "seed"
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const GAME_AREA_INDEX = "current_area_index"
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const GAME_STAGE_INDEX = "current_stage_index"
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const GAME_SECTOR_INDEX = "current_sector_index"
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const CATEGORY_PLAYER = "game"
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const PLAYER_FIRST_WEAPON = "player_first_weapon_id"
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const PLAYER_SECOND_WEAPON = "player_second_weapon_id"
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var _save_file: ConfigFile
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var game_data : GameData
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var player_data : PlayerData
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func _ready() -> void:
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_save_file = ConfigFile.new()
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game_data = GameData.new()
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player_data = PlayerData.new()
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_load()
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func save() -> void:
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_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_SEED, game_data.game_seed)
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_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_area_index)
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_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_stage_index)
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_save_file.set_value(CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_sector_index)
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_set_game_values()
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_set_player_values()
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_save_file.save_encrypted_pass(SAVE_FILE, SAVE_FILE_PASS)
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@@ -39,9 +46,6 @@ func delete_game_data() -> void:
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func _load() -> void:
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_save_file = ConfigFile.new()
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game_data = GameData.new()
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if _save_file.load_encrypted_pass(SAVE_FILE, SAVE_FILE_PASS) == OK:
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_process_save_file()
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@@ -49,15 +53,41 @@ func _load() -> void:
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func _process_save_file() -> void:
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_get_game_values()
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_get_player_values()
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func _set_game_values() -> void:
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_save_file.set_value(CATEGORY_GAME, GAME_SEED, game_data.game_seed)
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_save_file.set_value(CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_area_index)
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_save_file.set_value(CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_stage_index)
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_save_file.set_value(CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_sector_index)
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func _set_player_values() -> void:
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_save_file.set_value(CATEGORY_PLAYER, PLAYER_FIRST_WEAPON, player_data.first_weapon_id)
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_save_file.set_value(CATEGORY_PLAYER, PLAYER_SECOND_WEAPON, player_data.second_weapon_id)
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func _get_game_values() -> void:
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game_data.game_seed = _save_file.get_value(
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CATEGORY_GAME, PARAMETER_GAME_SEED, game_data.game_seed
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CATEGORY_GAME, GAME_SEED, game_data.game_seed
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)
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game_data.current_area_index = _save_file.get_value(
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CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_area_index
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CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_area_index
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)
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game_data.current_stage_index = _save_file.get_value(
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CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_stage_index
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CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_stage_index
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)
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game_data.current_sector_index = _save_file.get_value(
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CATEGORY_GAME, PARAMETER_GAME_AREA_INDEX, game_data.current_sector_index
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CATEGORY_GAME, GAME_AREA_INDEX, game_data.current_sector_index
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)
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func _get_player_values() -> void:
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player_data.first_weapon_id = _save_file.get_value(
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CATEGORY_PLAYER, PLAYER_FIRST_WEAPON, player_data.first_weapon_id
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)
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player_data.second_weapon_id = _save_file.get_value(
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CATEGORY_PLAYER, PLAYER_SECOND_WEAPON, player_data.second_weapon_id
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)
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