Added player weapons saving
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+2
-1
@@ -85,7 +85,8 @@ func _create_passage(passage_data: PassageData) -> void:
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_current_passage_scene = PASSAGE.instantiate()
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add_child(_current_passage_scene)
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_current_passage_scene.data = passage_data
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_current_passage_scene.passage_data = passage_data
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_current_passage_scene.player_data = SaveManager.player_data
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_current_passage_scene.completed.connect(_on_passage_completion)
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_current_passage_scene.player_died.connect(_on_passage_player_died)
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