Added player weapons saving
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@@ -12,7 +12,8 @@ var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
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func _ready() -> void:
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super._ready()
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var weapon_scene : PackedScene = WEAPONS.pick_random()
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var weapon_id : String = WEAPON_SCENES.keys().pick_random()
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var weapon_scene : PackedScene = load(WEAPON_SCENES[weapon_id])
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for weapon_position in weapon_positions:
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var weapon : AbstractWeapon = weapon_scene.instantiate()
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weapon_type = weapon.type
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