Added player weapons saving

This commit is contained in:
2025-12-12 17:19:12 +03:00
parent e1f5f3a9e0
commit ab607c9e86
11 changed files with 114 additions and 45 deletions
@@ -12,7 +12,8 @@ var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
func _ready() -> void:
super._ready()
var weapon_scene : PackedScene = WEAPONS.pick_random()
var weapon_id : String = WEAPON_SCENES.keys().pick_random()
var weapon_scene : PackedScene = load(WEAPON_SCENES[weapon_id])
for weapon_position in weapon_positions:
var weapon : AbstractWeapon = weapon_scene.instantiate()
weapon_type = weapon.type