Added more sound
This commit is contained in:
@@ -15,6 +15,7 @@ func _ready() -> void:
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("pause") or event.is_action_pressed("ui_cancel"):
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
|
||||
_on_pause_menu_continue_game.call_deferred()
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user