Added more sound
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@@ -13,6 +13,7 @@ func _on_timer_timeout() -> void:
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_main_menu.emit()
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@@ -33,12 +33,15 @@ func _setup_neighbors() -> void:
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func _on_continue_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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continue_game.emit()
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func _on_options_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_options.emit()
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_main_menu.emit()
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@@ -5,19 +5,19 @@
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[sub_resource type="Shortcut" id="Shortcut_lgp46"]
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[node name="PauseMenu" type="Control"]
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[node name="PauseMenu" type="CenterContainer"]
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process_mode = 2
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layout_mode = 3
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anchors_preset = 0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 6
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size_flags_vertical = 6
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script = ExtResource("1_inj1j")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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top_level = true
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layout_mode = 0
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offset_left = 100.0
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offset_top = 100.0
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offset_right = 196.0
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offset_bottom = 166.0
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layout_mode = 2
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[node name="ContinueButton" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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@@ -15,6 +15,7 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause") or event.is_action_pressed("ui_cancel"):
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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_on_pause_menu_continue_game.call_deferred()
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@@ -1,27 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://d34nh3lc1gpb"]
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[gd_scene load_steps=5 format=3 uid="uid://d34nh3lc1gpb"]
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[ext_resource type="Theme" uid="uid://dtnd3tqllufey" path="res://styles/menu_theme.tres" id="1_cked2"]
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[ext_resource type="Script" uid="uid://c5d2t2o53wkmt" path="res://game/menu/ingame/pause_screen.gd" id="1_fe1q8"]
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[ext_resource type="PackedScene" uid="uid://bclo2wl8ibrcg" path="res://game/menu/ingame/pause_menu.tscn" id="2_4r6ly"]
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[ext_resource type="PackedScene" uid="uid://btr60idiit4y7" path="res://game/menu/common/options.tscn" id="3_3gwb3"]
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[node name="PauseScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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[node name="PauseScreen" type="MarginContainer"]
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offset_right = 640.0
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offset_bottom = 360.0
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theme = ExtResource("1_cked2")
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script = ExtResource("1_fe1q8")
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[node name="PauseMenu" parent="." instance=ExtResource("2_4r6ly")]
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layout_mode = 0
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layout_mode = 2
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[node name="Options" parent="." instance=ExtResource("3_3gwb3")]
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custom_minimum_size = Vector2(640, 360)
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layout_mode = 0
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anchors_preset = 0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_right = 0.0
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offset_bottom = 0.0
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grow_horizontal = 1
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grow_vertical = 1
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layout_mode = 2
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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[connection signal="continue_game" from="PauseMenu" to="." method="_on_pause_menu_continue_game"]
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@@ -13,6 +13,7 @@ func _on_timer_timeout() -> void:
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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show_main_menu.emit()
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@@ -24,4 +24,5 @@ func _set_weapon_data(data: WeaponData) -> void:
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func _on_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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weapon_selected.emit(weapon_data)
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