Added more sound
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@@ -101,6 +101,7 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept"):
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var selected_passage := _get_passage_to_sector(selected_sector)
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if selected_passage != null:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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passage_selected.emit(selected_passage)
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