Removed reloaders from Cannon, Minelayer and Tesla
This commit is contained in:
@@ -2,9 +2,23 @@ extends AbstractWeapon
|
||||
|
||||
|
||||
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var cooldown_timer : Timer = $CooldownTimer
|
||||
|
||||
|
||||
func set_belonging(belonging: Belonging) -> void:
|
||||
super.set_belonging(belonging)
|
||||
|
||||
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
|
||||
|
||||
|
||||
func shoot(ship_velocity: Vector2) -> bool:
|
||||
var is_shot := super.shoot(ship_velocity)
|
||||
if is_shot:
|
||||
_can_shoot = false
|
||||
cooldown_timer.start()
|
||||
|
||||
return is_shot
|
||||
|
||||
|
||||
func _on_cooldown_timer_timeout() -> void:
|
||||
_can_shoot = true
|
||||
|
||||
Reference in New Issue
Block a user