Removed reloaders from Cannon, Minelayer and Tesla
This commit is contained in:
@@ -1,18 +1,11 @@
|
||||
[gd_scene load_steps=27 format=3 uid="uid://bccaoirwdkp7n"]
|
||||
[gd_scene load_steps=24 format=3 uid="uid://bccaoirwdkp7n"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"]
|
||||
[ext_resource type="PackedScene" uid="uid://cgi7wd84kjnyw" path="res://game/entities/weapons/cannon/cannon_projectile.tscn" id="2_2bjeu"]
|
||||
[ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/cannon_weapon.gd" id="2_ew5um"]
|
||||
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_7e2aj"]
|
||||
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_bv8g1"]
|
||||
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_jfd4t"]
|
||||
[ext_resource type="Texture2D" uid="uid://3w0itm7k5fxq" path="res://images/particles.png" id="7_i0ica"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_7e2aj"]
|
||||
script = ExtResource("4_bv8g1")
|
||||
firerate = 50
|
||||
metadata/_custom_type_script = "uid://b255rb32vc6co"
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_jfd4t"]
|
||||
colors = PackedColorArray(1, 0.8039216, 0.45882353, 1, 0.9372549, 0.49019608, 0.34117648, 1)
|
||||
|
||||
@@ -161,7 +154,6 @@ gravity = Vector3(0, 0, 0)
|
||||
script = ExtResource("2_ew5um")
|
||||
sector_angle = 1
|
||||
Projectile = ExtResource("2_2bjeu")
|
||||
reloaders = Array[ExtResource("3_7e2aj")]([SubResource("Resource_7e2aj")])
|
||||
|
||||
[node name="ShotParticles" type="Node2D" parent="." index="0"]
|
||||
|
||||
@@ -204,4 +196,9 @@ one_shot = true
|
||||
fixed_fps = 10
|
||||
process_material = SubResource("ParticleProcessMaterial_nrbut")
|
||||
|
||||
[node name="CooldownTimer" type="Timer" parent="." index="3"]
|
||||
wait_time = 1.2
|
||||
one_shot = true
|
||||
|
||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
|
||||
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
|
||||
|
||||
Reference in New Issue
Block a user