Removed reloaders from Cannon, Minelayer and Tesla
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@@ -6,6 +6,7 @@ extends AbstractWeapon
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@onready var left_particles : GPUParticles2D = $ShotParticles/Left
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@onready var right_particles : GPUParticles2D = $ShotParticles/Right
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@onready var shell_particles : GPUParticles2D = $ShellParticles
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@onready var cooldown_timer : Timer = $CooldownTimer
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func set_belonging(belonging: Belonging) -> void:
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@@ -61,6 +62,8 @@ func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
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_can_shoot = false
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cooldown_timer.start()
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_restart_particles()
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return is_shot
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@@ -75,3 +78,7 @@ func _restart_particles() -> void:
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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func _on_cooldown_timer_timeout() -> void:
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_can_shoot = true
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