Removed test code

This commit is contained in:
2025-12-09 20:43:22 +03:00
parent b31b3699ba
commit a324e73b4b
2 changed files with 26 additions and 48 deletions
+24 -46
View File
@@ -2,6 +2,9 @@ class_name AreaMap
extends Node2D
signal sector_selected(sector: SectorData)
const SECTOR_XS = [
64 * 1, 64 * 2, 64 * 3,
64 * 4, 64 * 5, 64 * 6,
@@ -66,9 +69,6 @@ var selected_sector: SectorData = null:
var sector_positions : Dictionary[SectorData, Vector2] = {}
var test_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var test_seed := 0
@onready var passages_node : Node2D = $Passages
@onready var sectors_node : Node2D = $Sectors
@@ -76,14 +76,10 @@ var test_seed := 0
@onready var current_sector_indicator : CurrentSectorIndicator = $CurrentSectorIndicator
@onready var selected_sector_indicator : SelectedSectorIndicator = $SelectedSectorIndicator
@onready var test_area_generator : AreaGenerator = $TestAreaGenerator
func _ready() -> void:
area_data = test_area_generator.generate(test_seed)
test_rng.seed = 0
current_sector = _get_random_sector()
selected_sector = _get_random_sector()
current_sector_indicator.hide()
selected_sector_indicator.hide()
func _input(event: InputEvent) -> void:
@@ -98,26 +94,8 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_down"):
_set_selected_sector(selected_sector.sector_below)
if event.is_action_pressed("ui_accept"):
_load_text_test()
func _set_area_data(data: AreaData) -> void:
area_data = data
_fill_map()
func _get_random_sector() -> SectorData:
if area_data == null: return null
if area_data.stages.size() == 0: return null
var stage_index := test_rng.randf_range(0, area_data.stages.size() - 1)
var stage := area_data.stages[stage_index]
if stage.sectors.size() == 0: return null
var sector_index := test_rng.randf_range(0, stage.sectors.size() - 1)
return stage.sectors[sector_index]
if _is_sector_accessible(current_sector):
sector_selected.emit(current_sector)
func _fill_sector_positions() -> void:
@@ -140,10 +118,11 @@ func _fill_sector_positions() -> void:
func _fill_map() -> void:
_clear_node(sectors_node)
_clear_node(passages_node)
_fill_sector_positions()
if area_data == null: return
_fill_sector_positions()
for stage in area_data.stages:
_fill_sectors(stage)
@@ -199,35 +178,41 @@ func _clear_node(node: Node) -> void:
n.queue_free()
func _set_area_data(data: AreaData) -> void:
area_data = data
current_sector = null
selected_sector = null
_fill_map()
func _set_current_sector(sector: SectorData) -> void:
if sector == null: return
current_sector = sector
_update_selected_sector_indicator()
if not sector in sector_positions:
current_sector_indicator.hide()
return
current_sector = sector
var sector_position := sector_positions[sector]
current_sector_indicator.position = sector_position + CURRENT_SECTOR_INDICATOR_OFFSET
_update_selected_sector_indicator()
current_sector_indicator.show()
func _set_selected_sector(sector: SectorData) -> void:
if sector == null: return
selected_sector = sector
_update_selected_sector_indicator()
if not sector in sector_positions:
selected_sector_indicator.hide()
return
selected_sector = sector
var sector_position := sector_positions[sector]
selected_sector_indicator.position = sector_position
_update_selected_sector_indicator()
selected_sector_indicator.show()
@@ -246,10 +231,3 @@ func _is_sector_accessible(sector: SectorData) -> bool:
return true
return false
func _load_text_test() -> void:
test_seed += 1
area_data = test_area_generator.generate(test_seed)
current_sector = _get_random_sector()
selected_sector = _get_random_sector()
+2 -2
View File
@@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://dqkp7nlhnb7sh"]
[ext_resource type="Script" uid="uid://bk8qn34w5cqmj" path="res://game/area_map/area_map.gd" id="1_hkcry"]
[ext_resource type="PackedScene" uid="uid://c4l1cv3o25lhv" path="res://game/world/generators/area_generator.tscn" id="2_0o0gd"]
[ext_resource type="PackedScene" uid="uid://b8qwok6v44la" path="res://game/area_map/indicators/current_sector_indicator.tscn" id="2_fx4fd"]
[ext_resource type="PackedScene" uid="uid://bwru7i7xetjth" path="res://game/area_map/indicators/selected_sector_indicator.tscn" id="3_oxnrh"]
[ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/background.tscn" id="4_fx4fd"]
[node name="AreaMap" type="Node2D"]
script = ExtResource("1_hkcry")
@@ -16,4 +16,4 @@ script = ExtResource("1_hkcry")
[node name="SelectedSectorIndicator" parent="." instance=ExtResource("3_oxnrh")]
[node name="TestAreaGenerator" parent="." instance=ExtResource("2_0o0gd")]
[node name="Background" parent="." instance=ExtResource("4_fx4fd")]