Some code style fixes. Fixed enemy spawning
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+4
-4
@@ -1,15 +1,15 @@
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extends Control
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@onready var continue_button := $%ContinueButton
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@onready var main_menu_button := $%MainMenuButton
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signal continue_game
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signal show_main_menu
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signal show_options
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@onready var continue_button := $%ContinueButton
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@onready var main_menu_button := $%MainMenuButton
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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