Some code style fixes. Fixed enemy spawning
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@@ -2,9 +2,6 @@ class_name WorldGenerator
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extends Node
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@onready var area_generator : AreaGenerator = $AreaGenerator
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const AREA_COUNT = 3
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@@ -12,6 +9,9 @@ var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var area_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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@onready var area_generator : AreaGenerator = $AreaGenerator
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func generate(seed_value: int) -> WorldData:
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local_seed_rng.seed = seed_value
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area_seed_rng.seed = local_seed_rng.randi()
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