Some code style fixes. Fixed enemy spawning
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@@ -5,13 +5,13 @@ extends Node
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const ENEMY_COUNT = 10
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@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
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var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
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func generate(seed_value: int) -> PassageData:
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local_seed_rng.seed = seed_value
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enemy_seed_rng.seed = local_seed_rng.randi()
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