Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+3 -3
View File
@@ -5,13 +5,13 @@ extends Node
const ENEMY_COUNT = 10
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
func generate(seed_value: int) -> PassageData:
local_seed_rng.seed = seed_value
enemy_seed_rng.seed = local_seed_rng.randi()