Some code style fixes. Fixed enemy spawning
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@@ -2,10 +2,6 @@ class_name AreaGenerator
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extends Node
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@onready var stage_generator : StageGenerator = $StageGenerator
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@onready var passage_generator : PassageGenerator = $PassageGenerator
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const STAGE_COUNT = 9
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const EXTRA_PASSAGE_CHANCE = 20
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@@ -18,6 +14,10 @@ var passage_chance_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var passage_direction_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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@onready var stage_generator : StageGenerator = $StageGenerator
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@onready var passage_generator : PassageGenerator = $PassageGenerator
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func generate(seed_value: int) -> AreaData:
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local_seed_rng.seed = seed_value
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stage_seed_rng.seed = local_seed_rng.randi()
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