Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+4 -4
View File
@@ -2,10 +2,6 @@ class_name AreaGenerator
extends Node
@onready var stage_generator : StageGenerator = $StageGenerator
@onready var passage_generator : PassageGenerator = $PassageGenerator
const STAGE_COUNT = 9
const EXTRA_PASSAGE_CHANCE = 20
@@ -18,6 +14,10 @@ var passage_chance_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var passage_direction_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var stage_generator : StageGenerator = $StageGenerator
@onready var passage_generator : PassageGenerator = $PassageGenerator
func generate(seed_value: int) -> AreaData:
local_seed_rng.seed = seed_value
stage_seed_rng.seed = local_seed_rng.randi()