Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+4 -4
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@@ -2,10 +2,6 @@ class_name AreaGenerator
extends Node
@onready var stage_generator : StageGenerator = $StageGenerator
@onready var passage_generator : PassageGenerator = $PassageGenerator
const STAGE_COUNT = 9
const EXTRA_PASSAGE_CHANCE = 20
@@ -18,6 +14,10 @@ var passage_chance_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var passage_direction_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var stage_generator : StageGenerator = $StageGenerator
@onready var passage_generator : PassageGenerator = $PassageGenerator
func generate(seed_value: int) -> AreaData:
local_seed_rng.seed = seed_value
stage_seed_rng.seed = local_seed_rng.randi()
+3 -3
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@@ -5,13 +5,13 @@ extends Node
const ENEMY_COUNT = 10
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
func generate(seed_value: int) -> PassageData:
local_seed_rng.seed = seed_value
enemy_seed_rng.seed = local_seed_rng.randi()
+3 -3
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@@ -9,14 +9,14 @@ const CHANSES_BY_SECTOR_COUNT : Dictionary[int, int] = {
}
@onready var sector_generator : SectorGenerator = $SectorGenerator
var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var sector_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var sector_count_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var sector_generator : SectorGenerator = $SectorGenerator
func generate(seed_value: int, is_endpoint: bool = false) -> StageData:
local_seed_rng.seed = seed_value
sector_seed_rng.seed = local_seed_rng.randi()
+3 -3
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@@ -2,9 +2,6 @@ class_name WorldGenerator
extends Node
@onready var area_generator : AreaGenerator = $AreaGenerator
const AREA_COUNT = 3
@@ -12,6 +9,9 @@ var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var area_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
@onready var area_generator : AreaGenerator = $AreaGenerator
func generate(seed_value: int) -> WorldData:
local_seed_rng.seed = seed_value
area_seed_rng.seed = local_seed_rng.randi()