Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+2 -2
View File
@@ -11,12 +11,12 @@ signal player_died
func _on_enemy_timer_timeout() -> void:
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.size() < 1:
if enemies.size() < 25:
enemy_swamp_controller.create_enemy()
var factor := maxi(enemies.size(), 1) * 0.5
enemy_timer.start(randf_range(1 * factor, 3 * factor))
enemy_timer.start(randf_range(1 * factor, 2 * factor))
func _on_player_ship_destroyed() -> void: