Some code style fixes. Fixed enemy spawning
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+2
-2
@@ -11,12 +11,12 @@ signal player_died
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func _on_enemy_timer_timeout() -> void:
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var enemies := get_tree().get_nodes_in_group("enemies")
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if enemies.size() < 1:
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if enemies.size() < 25:
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enemy_swamp_controller.create_enemy()
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var factor := maxi(enemies.size(), 1) * 0.5
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enemy_timer.start(randf_range(1 * factor, 3 * factor))
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enemy_timer.start(randf_range(1 * factor, 2 * factor))
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func _on_player_ship_destroyed() -> void:
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