Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
@@ -1,10 +1,18 @@
class_name HealthBarPart
extends Control
const TICK_COUNT = 5
@export var texture_value : Texture2D
@export var texture_shade : Texture2D
var _tick_size : int = 0
var _target_value: float = 0
@onready var value_bar : TextureProgressBar = $ValueBar
@onready var shade_bar : TextureProgressBar = $ShadeBar
@@ -12,13 +20,6 @@ extends Control
@onready var shade_tick_timer : Timer = $ShadeTickTimer
const TICK_COUNT = 5
var _tick_size : int = 0
var _target_value: float = 0
func _ready() -> void:
value_bar.texture_progress = texture_value
shade_bar.texture_progress = texture_shade