Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+4 -4
View File
@@ -25,10 +25,6 @@ signal depleted
hull_updated.emit(_hull, max_hull)
@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
@onready var shield_regen_tick_timer : Timer = $ShieldRegenTickTimer
var shield: int:
get: return _shield
set(value): pass
@@ -40,6 +36,10 @@ var hull: int:
set(value): pass
@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
@onready var shield_regen_tick_timer : Timer = $ShieldRegenTickTimer
@onready var _shield := max_shield:
set(value):
_shield = value