Some code style fixes. Fixed enemy spawning
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@@ -25,10 +25,6 @@ signal depleted
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hull_updated.emit(_hull, max_hull)
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@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
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@onready var shield_regen_tick_timer : Timer = $ShieldRegenTickTimer
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var shield: int:
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get: return _shield
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set(value): pass
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@@ -40,6 +36,10 @@ var hull: int:
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set(value): pass
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@onready var shield_regen_delay_timer : Timer = $ShieldRegenDelayTimer
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@onready var shield_regen_tick_timer : Timer = $ShieldRegenTickTimer
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@onready var _shield := max_shield:
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set(value):
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_shield = value
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