Some code style fixes. Fixed enemy spawning
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@@ -8,6 +8,9 @@ extends DirectHitProjectile
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@export_range(0, 1000) var no_deviation_distance: int = 0
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var _collided_foes : Array[AbstractShip] = []
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@onready var jinkTimer : Timer = $JinkTimer
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@onready var particles_huge : GPUParticles2D = $ParticlesHuge
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@@ -16,9 +19,6 @@ extends DirectHitProjectile
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@onready var particles_small : GPUParticles2D = $ParticlesSmall
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var _collided_foes : Array[AbstractShip] = []
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func _ready() -> void:
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super._ready()
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_start_jink_timer()
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