Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
@@ -8,6 +8,9 @@ extends DirectHitProjectile
@export_range(0, 1000) var no_deviation_distance: int = 0
var _collided_foes : Array[AbstractShip] = []
@onready var jinkTimer : Timer = $JinkTimer
@onready var particles_huge : GPUParticles2D = $ParticlesHuge
@@ -16,9 +19,6 @@ extends DirectHitProjectile
@onready var particles_small : GPUParticles2D = $ParticlesSmall
var _collided_foes : Array[AbstractShip] = []
func _ready() -> void:
super._ready()
_start_jink_timer()