Some code style fixes. Fixed enemy spawning
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@@ -2,14 +2,11 @@ class_name MinelayerProjectile
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extends BlastProjectile
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@export var deceleration : int
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@onready var sprite_on := $Sprite2D_On
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@onready var sprite_off := $Sprite2D_Off
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@onready var sprite_on_timer := $SpriteOnTimer
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@onready var sprite_off_timer := $SpriteOffTimer
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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enum SpriteState {
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ON,
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OFF,
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Disabled,
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}
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const OFF_TIMES = [
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@@ -20,11 +17,7 @@ const ON_TIME = 0.05
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const SCROLL_VELOCITY = Vector2(-50, 0)
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enum SpriteState {
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ON,
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OFF,
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Disabled,
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}
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@export var deceleration : int
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var _bodies_inside: Array[Node2D] = []
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@@ -33,6 +26,13 @@ var _current_sprite_state : SpriteState:
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set = _switch_sprite
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@onready var sprite_on := $Sprite2D_On
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@onready var sprite_off := $Sprite2D_Off
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@onready var sprite_on_timer := $SpriteOnTimer
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@onready var sprite_off_timer := $SpriteOffTimer
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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func _ready() -> void:
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_current_sprite_state = SpriteState.OFF
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super._ready()
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