Some code style fixes. Fixed enemy spawning
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@@ -5,15 +5,18 @@ extends AbstractWeapon
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@onready var enemy_sprite : Sprite2D = $EnemySprite
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@onready var cooldown_timer : Timer = $CooldownTimer
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var _particles_index := 0
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var _muzzle_index := 0
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@onready var particles : Array[GPUParticles2D] = [
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$LeftParticles, $RightParticles,
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]
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var _particles_index := 0
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@onready var muzzles : Array[Node2D] = [
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$Muzzle, $SecondMuzzle,
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]
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var _muzzle_index := 0
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func set_belonging(belonging: Belonging) -> void:
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