Some code style fixes. Fixed enemy spawning
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@@ -5,14 +5,15 @@ extends BlastProjectile
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@export_range(0, 360) var rotation_speed: int
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var target : AbstractShip = null
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@onready var sprites : Array[Sprite2D] = [
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$Sprite2D_E, $Sprite2D_SE, $Sprite2D_S, $Sprite2D_SW,
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$Sprite2D_W, $Sprite2D_NW, $Sprite2D_N, $Sprite2D_NE,
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]
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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var target : AbstractShip = null
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func _ready() -> void:
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_acquire_target()
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@@ -5,15 +5,18 @@ extends AbstractWeapon
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@onready var enemy_sprite : Sprite2D = $EnemySprite
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@onready var cooldown_timer : Timer = $CooldownTimer
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var _particles_index := 0
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var _muzzle_index := 0
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@onready var particles : Array[GPUParticles2D] = [
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$LeftParticles, $RightParticles,
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]
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var _particles_index := 0
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@onready var muzzles : Array[Node2D] = [
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$Muzzle, $SecondMuzzle,
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]
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var _muzzle_index := 0
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func set_belonging(belonging: Belonging) -> void:
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