Some code style fixes. Fixed enemy spawning
This commit is contained in:
@@ -6,16 +6,6 @@ enum Belonging { PLAYER, ENEMY }
|
||||
enum Type { NONE, SHORT_RANGE, MEDIUM_RANGE, LONG_RANGE, HOMING, MINES }
|
||||
|
||||
|
||||
@export_range(1, 100) var bullet_per_shot : int = 1
|
||||
@export_range(0, 360) var sector_angle : int = 0
|
||||
|
||||
@export var Projectile : PackedScene
|
||||
@export var type := Type.NONE
|
||||
|
||||
|
||||
@onready var muzzle : Node2D = $Muzzle
|
||||
|
||||
|
||||
const PREFIXES := {
|
||||
Belonging.PLAYER: "player",
|
||||
Belonging.ENEMY: "enemy",
|
||||
@@ -26,10 +16,19 @@ const IDLE_POSTFIX = "_idle"
|
||||
const RELOAD_POSTFIX = "_reloading"
|
||||
|
||||
|
||||
@export_range(1, 100) var bullet_per_shot : int = 1
|
||||
@export_range(0, 360) var sector_angle : int = 0
|
||||
|
||||
@export var Projectile : PackedScene
|
||||
@export var type := Type.NONE
|
||||
|
||||
|
||||
var _belonging: Belonging
|
||||
var _can_shoot := true
|
||||
|
||||
|
||||
@onready var muzzle : Node2D = $Muzzle
|
||||
|
||||
|
||||
func set_belonging(belonging: Belonging) -> void:
|
||||
_belonging = belonging
|
||||
|
||||
Reference in New Issue
Block a user