Some code style fixes. Fixed enemy spawning
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@@ -2,12 +2,12 @@ class_name PlayerShip
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extends AbstractShip
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@export_range(0, 200) var blink_range := 0
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const ENEMY_LAYER = 4
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@export_range(0, 200) var blink_range := 0
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@onready var blink_timer : Timer = $BlinkTimer
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@onready var blink_shadow : GPUParticles2D = $BlinkShadow
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