Some code style fixes. Fixed enemy spawning
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@@ -2,13 +2,13 @@ class_name AbstractEnemyShip
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extends AbstractShip
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@onready var controller : EnemyController = $EnemyController
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var is_on_screen : bool = false
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var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
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@onready var controller : EnemyController = $EnemyController
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func _ready() -> void:
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super._ready()
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