Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
@@ -2,13 +2,13 @@ class_name AbstractEnemyShip
extends AbstractShip
@onready var controller : EnemyController = $EnemyController
var is_on_screen : bool = false
var weapon_type : AbstractWeapon.Type = AbstractWeapon.Type.NONE
@onready var controller : EnemyController = $EnemyController
func _ready() -> void:
super._ready()