Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+5 -6
View File
@@ -9,14 +9,8 @@ signal finished
@export_range(0, 1) var amount_ratio: float = 1
@onready var particles_huge : GPUParticles2D = $ParticlesHuge
@onready var particles_large : GPUParticles2D = $ParticlesLarge
@onready var particles_medium : GPUParticles2D = $ParticlesMedium
var _emiting_count := 0
var emitting : bool = false:
set(value):
emitting = value
@@ -25,6 +19,11 @@ var emitting : bool = false:
if particles_medium: particles_medium.emitting = emitting; _emiting_count += 1
@onready var particles_huge : GPUParticles2D = $ParticlesHuge
@onready var particles_large : GPUParticles2D = $ParticlesLarge
@onready var particles_medium : GPUParticles2D = $ParticlesMedium
func _ready() -> void:
particles_huge.amount_ratio = amount_ratio
particles_large.amount_ratio = amount_ratio