Some code style fixes. Fixed enemy spawning
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@@ -2,13 +2,13 @@ class_name Blast
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extends Area2D
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const FALLOFF_FACTOR = 3
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@export var damage : AbstractDamage
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@export var shape : CircleShape2D
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const FALLOFF_FACTOR = 3
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@onready var collision : CollisionShape2D = $CollisionShape2D
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