Some code style fixes. Fixed enemy spawning
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@@ -21,5 +21,6 @@ func _input(event: InputEvent) -> void:
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if not input_direction.is_zero_approx():
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blink.emit(input_direction)
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func _get_input_direction() -> Vector2:
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return Input.get_vector("move_left", "move_right", "move_up", "move_down")
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