Some code style fixes. Fixed enemy spawning

This commit is contained in:
2025-12-07 23:51:00 +03:00
parent c594f561a5
commit a19a5eeb80
23 changed files with 100 additions and 98 deletions
+3 -3
View File
@@ -2,9 +2,6 @@ class_name EnemySwampController
extends Node
@export var passage : Passage
const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
@@ -21,6 +18,9 @@ const MIN_POSITION = Vector2(300, 30)
const MAX_POSITION = Vector2(600, 330)
@export var passage : Passage
@onready var enemy_update_timer : Timer = $EnemyUpdateTimer