Some code style fixes. Fixed enemy spawning
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@@ -2,9 +2,6 @@ class_name EnemySwampController
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extends Node
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@export var passage : Passage
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const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
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const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
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const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
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@@ -21,6 +18,9 @@ const MIN_POSITION = Vector2(300, 30)
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const MAX_POSITION = Vector2(600, 330)
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@export var passage : Passage
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@onready var enemy_update_timer : Timer = $EnemyUpdateTimer
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