Added data classes
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extends Node
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func generate(seed_string: String) -> WorldData:
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var data : WorldData = WorldData.new()
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data.seed_string = seed_string
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_fill_areas(data)
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return data
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func _fill_areas(data : WorldData) -> void:
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const MAX_AREA_COUNT = 3
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var rng := RandomNumberGenerator.new()
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rng.seed = hash(data.seed_string)
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for i in MAX_AREA_COUNT:
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pass
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@@ -0,0 +1 @@
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uid://b7e3xk14le68j
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://ggf76ayl53bb"]
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[ext_resource type="Script" uid="uid://b7e3xk14le68j" path="res://game/world/generators/world_generator.gd" id="1_c1jvo"]
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[node name="WorldGenerator" type="Node"]
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script = ExtResource("1_c1jvo")
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