Added AbstractProjectile
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@@ -2,12 +2,9 @@ extends Node2D
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@export var damage : int
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@export var explosion_size : int
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@export var bullet_velocity : int
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@export var bullet_acceleration : int
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@export var bullet_per_shot : int
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@export var sector_angle : int
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@export var distance : int
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@export var Projectile : AbstractProjectile
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@export var reloaders : Array[AbstractReloader]
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@@ -32,7 +29,6 @@ func _init() -> void:
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#add_child(energy_reloader)
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(10, 7)
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