Added ExplosionParticles
This commit is contained in:
@@ -18,18 +18,21 @@ const OFF_TIMES = [
|
||||
const ON_TIME = 0.05
|
||||
|
||||
|
||||
enum Sprite {
|
||||
enum SpriteState {
|
||||
ON,
|
||||
OFF,
|
||||
Disabled,
|
||||
}
|
||||
|
||||
|
||||
var _bodies_inside: Array[Node2D] = []
|
||||
var current_off_time_index := 0
|
||||
var _current_off_time_index := 0
|
||||
var _current_sprite_state : SpriteState:
|
||||
set = _switch_sprite
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_switch_sprite(Sprite.OFF)
|
||||
_current_sprite_state = SpriteState.OFF
|
||||
super._ready()
|
||||
|
||||
|
||||
@@ -52,7 +55,7 @@ func _on_livetime_timer_timeout() -> void:
|
||||
|
||||
func _on_blast_body_entered(body: Node2D) -> void:
|
||||
_bodies_inside.append(body)
|
||||
_switch_sprite(Sprite.ON)
|
||||
_current_sprite_state = SpriteState.ON
|
||||
if sprite_on_timer.is_stopped() and sprite_off_timer.is_stopped():
|
||||
sprite_on_timer.start(ON_TIME)
|
||||
|
||||
@@ -67,33 +70,55 @@ func _on_blast_body_exited(body: Node2D) -> void:
|
||||
|
||||
|
||||
func _on_sprite_on_timer_timeout() -> void:
|
||||
current_off_time_index += 1
|
||||
_current_off_time_index += 1
|
||||
|
||||
if current_off_time_index >= OFF_TIMES.size():
|
||||
if _current_off_time_index >= OFF_TIMES.size():
|
||||
_try_to_damage_by_blast()
|
||||
_process_hit_for_projectile(null)
|
||||
else:
|
||||
_switch_sprite(Sprite.OFF)
|
||||
sprite_off_timer.start(OFF_TIMES[current_off_time_index])
|
||||
_current_sprite_state = SpriteState.OFF
|
||||
sprite_off_timer.start(OFF_TIMES[_current_off_time_index])
|
||||
|
||||
|
||||
func _on_sprite_off_timer_timeout() -> void:
|
||||
_switch_sprite(Sprite.ON)
|
||||
_current_sprite_state = SpriteState.ON
|
||||
sprite_on_timer.start(ON_TIME)
|
||||
|
||||
|
||||
func _reset() -> void:
|
||||
_switch_sprite(Sprite.OFF)
|
||||
_current_sprite_state = SpriteState.OFF
|
||||
sprite_on_timer.stop()
|
||||
sprite_off_timer.stop()
|
||||
current_off_time_index = 0
|
||||
_current_off_time_index = 0
|
||||
|
||||
|
||||
func _switch_sprite(sprite: Sprite) -> void:
|
||||
match sprite:
|
||||
Sprite.ON:
|
||||
func _switch_sprite(new_state_state: SpriteState) -> void:
|
||||
if _current_sprite_state == SpriteState.Disabled: return
|
||||
|
||||
_current_sprite_state = new_state_state
|
||||
match _current_sprite_state:
|
||||
SpriteState.ON:
|
||||
sprite_on.show()
|
||||
sprite_off.hide()
|
||||
Sprite.OFF:
|
||||
SpriteState.OFF:
|
||||
sprite_on.hide()
|
||||
sprite_off.show()
|
||||
SpriteState.Disabled:
|
||||
sprite_on.hide()
|
||||
sprite_off.hide()
|
||||
|
||||
|
||||
@onready var sprite : Sprite2D = $Sprite2D
|
||||
@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
|
||||
|
||||
|
||||
func _process_hit_for_projectile(_collided_body: Node2D) -> void:
|
||||
_current_sprite_state = SpriteState.Disabled
|
||||
explosion_particles.emitting = true
|
||||
set_physics_process(false)
|
||||
collision_mask = 0
|
||||
blast.collision_mask = 0
|
||||
|
||||
|
||||
func _on_explosion_particles_finished() -> void:
|
||||
queue_free()
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://4mkklqt1g14f"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://4mkklqt1g14f"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_ufc4r"]
|
||||
[ext_resource type="Script" uid="uid://76swcukelnii" path="res://game/entities/weapons/minelayer/minelayer_projectile.gd" id="2_hwwfa"]
|
||||
[ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/health_system/damage/explosion_damage.gd" id="3_hll7s"]
|
||||
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_px1i2"]
|
||||
[ext_resource type="PackedScene" uid="uid://bhxib2ltpkcbf" path="res://game/entities/other/explosion_particles.tscn" id="5_ckqco"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ckqco"]
|
||||
atlas = ExtResource("4_px1i2")
|
||||
@@ -24,6 +25,18 @@ metadata/_custom_type_script = "uid://dftb7hg5f06b5"
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_px1i2"]
|
||||
radius = 48.0
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ckqco"]
|
||||
lifetime_randomness = 0.2
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 48.0
|
||||
angle_min = -179.99998
|
||||
angle_max = 180.00002
|
||||
spread = 180.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
turbulence_enabled = true
|
||||
turbulence_noise_speed = Vector3(0.1, 0.1, 0.1)
|
||||
|
||||
[node name="MinelayerProjectile" instance=ExtResource("1_ufc4r")]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
@@ -57,8 +70,13 @@ one_shot = true
|
||||
[node name="SpriteOffTimer" type="Timer" parent="." index="7"]
|
||||
one_shot = true
|
||||
|
||||
[node name="ExplosionParticles" parent="." index="8" instance=ExtResource("5_ckqco")]
|
||||
process_material = SubResource("ParticleProcessMaterial_ckqco")
|
||||
amount_ratio = 0.5
|
||||
|
||||
[connection signal="body_entered" from="Blast" to="." method="_on_blast_body_entered"]
|
||||
[connection signal="body_exited" from="Blast" to="." method="_on_blast_body_exited"]
|
||||
[connection signal="timeout" from="LivetimeTimer" to="." method="_on_livetime_timer_timeout"]
|
||||
[connection signal="timeout" from="SpriteOnTimer" to="." method="_on_sprite_on_timer_timeout"]
|
||||
[connection signal="timeout" from="SpriteOffTimer" to="." method="_on_sprite_off_timer_timeout"]
|
||||
[connection signal="finished" from="ExplosionParticles" to="." method="_on_explosion_particles_finished"]
|
||||
|
||||
Reference in New Issue
Block a user