Added ExplosionParticles
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@@ -9,6 +9,7 @@ extends BlastProjectile
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$Sprite2D_E, $Sprite2D_SE, $Sprite2D_S, $Sprite2D_SW,
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$Sprite2D_W, $Sprite2D_NW, $Sprite2D_N, $Sprite2D_NE,
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]
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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var target : AbstractShip = null
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@@ -54,3 +55,16 @@ func _update_sprite(velocity: Vector2) -> void:
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sprite.hide()
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sprites[index].show()
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func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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for sprite in sprites:
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sprite.hide()
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explosion_particles.emitting = true
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set_physics_process(false)
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collision_mask = 0
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blast.collision_mask = 0
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func _on_explosion_particles_finished() -> void:
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queue_free()
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