Added ExplosionParticles

This commit is contained in:
2025-11-24 16:40:43 +03:00
parent ce33ff76e8
commit 98294afeab
9 changed files with 216 additions and 18 deletions
@@ -9,6 +9,7 @@ extends BlastProjectile
$Sprite2D_E, $Sprite2D_SE, $Sprite2D_S, $Sprite2D_SW,
$Sprite2D_W, $Sprite2D_NW, $Sprite2D_N, $Sprite2D_NE,
]
@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
var target : AbstractShip = null
@@ -54,3 +55,16 @@ func _update_sprite(velocity: Vector2) -> void:
sprite.hide()
sprites[index].show()
func _process_hit_for_projectile(_collided_body: Node2D) -> void:
for sprite in sprites:
sprite.hide()
explosion_particles.emitting = true
set_physics_process(false)
collision_mask = 0
blast.collision_mask = 0
func _on_explosion_particles_finished() -> void:
queue_free()