Added ExplosionParticles

This commit is contained in:
2025-11-24 16:40:43 +03:00
parent ce33ff76e8
commit 98294afeab
9 changed files with 216 additions and 18 deletions
@@ -1,2 +1,18 @@
class_name CannonProjectile
extends BlastProjectile
@onready var sprite : Sprite2D = $Sprite2D
@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
func _process_hit_for_projectile(_collided_body: Node2D) -> void:
sprite.hide()
explosion_particles.emitting = true
set_physics_process(false)
collision_mask = 0
blast.collision_mask = 0
func _on_explosion_particles_finished() -> void:
queue_free()
@@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://cgi7wd84kjnyw"]
[gd_scene load_steps=11 format=3 uid="uid://cgi7wd84kjnyw"]
[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_20qwt"]
[ext_resource type="Script" uid="uid://dfdh0o88as054" path="res://game/entities/weapons/cannon/cannon_projectile.gd" id="2_x3axw"]
[ext_resource type="Script" uid="uid://dftb7hg5f06b5" path="res://game/health_system/damage/explosion_damage.gd" id="3_lb11p"]
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_bb01p"]
[ext_resource type="PackedScene" uid="uid://bhxib2ltpkcbf" path="res://game/entities/other/explosion_particles.tscn" id="5_ugryq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ugryq"]
atlas = ExtResource("4_bb01p")
@@ -20,6 +21,18 @@ metadata/_custom_type_script = "uid://dftb7hg5f06b5"
[sub_resource type="CircleShape2D" id="CircleShape2D_bb01p"]
radius = 80.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ugryq"]
lifetime_randomness = 0.2
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 80.0
angle_min = -179.99998
angle_max = 180.00002
spread = 180.0
gravity = Vector3(0, 0, 0)
turbulence_enabled = true
turbulence_noise_speed = Vector3(0.1, 0.1, 0.1)
[node name="CannonProjectile" instance=ExtResource("1_20qwt")]
collision_layer = 0
collision_mask = 0
@@ -37,3 +50,8 @@ collision_layer = 0
collision_mask = 0
damage = SubResource("Resource_ugryq")
shape = SubResource("CircleShape2D_bb01p")
[node name="ExplosionParticles" parent="." index="4" instance=ExtResource("5_ugryq")]
process_material = SubResource("ParticleProcessMaterial_ugryq")
[connection signal="finished" from="ExplosionParticles" to="." method="_on_explosion_particles_finished"]