Added game over screen
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+7
-2
@@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://dgc0087kvarx6"]
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[gd_scene load_steps=5 format=3 uid="uid://dgc0087kvarx6"]
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[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
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[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
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[ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
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@@ -34,12 +35,16 @@ rotation = -1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")]
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position = Vector2(100, 100)
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[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
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passage = NodePath("..")
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[node name="EnemyTimer" type="Timer" parent="."]
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wait_time = 10.0
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wait_time = 3.0
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one_shot = true
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autostart = true
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[connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"]
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[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]
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