Added game over screen
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@@ -23,6 +23,7 @@ func _ready() -> void:
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func _physics_process(delta: float) -> void:
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_apply_homing_guidance(delta)
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super._physics_process(delta)
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_update_sprite(_velocity)
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func _acquire_target() -> void:
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@@ -40,8 +41,6 @@ func _apply_homing_guidance(delta: float) -> void:
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var angle_diff := wrapf(target_angle - current_angle, -PI, PI)
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var angle_change := clampf(angle_diff, -max_angle_change, max_angle_change)
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_velocity = _velocity.rotated(angle_change)
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_update_sprite(_velocity)
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func _update_sprite(velocity: Vector2) -> void:
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@@ -77,7 +77,7 @@ turbulence_noise_speed = Vector3(0.1, 0.1, 0.1)
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collision_layer = 0
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collision_mask = 0
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script = ExtResource("2_6hdsf")
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rotation_speed = 90
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rotation_speed = 5
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speed = 300
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="0"]
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@@ -11,7 +11,7 @@
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[sub_resource type="Resource" id="Resource_1121u"]
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resource_local_to_scene = true
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script = ExtResource("3_l65ib")
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value = 45
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value = 30
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metadata/_custom_type_script = "uid://c27v705giygv4"
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[sub_resource type="CircleShape2D" id="CircleShape2D_l65ib"]
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