Fixed weapons scenes inheritance
This commit is contained in:
@@ -32,30 +32,3 @@ position = Vector2(640, 180)
|
||||
rotation = -1.5707964
|
||||
shape = SubResource("WorldBoundaryShape2D_ltkyg")
|
||||
one_way_collision = true
|
||||
|
||||
[node name="ProjectileBorder" type="StaticBody2D" parent="."]
|
||||
collision_layer = 32
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionTop" type="CollisionShape2D" parent="ProjectileBorder"]
|
||||
position = Vector2(320, -50)
|
||||
rotation = 3.1415927
|
||||
shape = SubResource("WorldBoundaryShape2D_ltkyg")
|
||||
one_way_collision = true
|
||||
|
||||
[node name="CollisionBottom" type="CollisionShape2D" parent="ProjectileBorder"]
|
||||
position = Vector2(320, 410)
|
||||
shape = SubResource("WorldBoundaryShape2D_ltkyg")
|
||||
one_way_collision = true
|
||||
|
||||
[node name="CollisionLeft" type="CollisionShape2D" parent="ProjectileBorder"]
|
||||
position = Vector2(-50, 180)
|
||||
rotation = 1.5707964
|
||||
shape = SubResource("WorldBoundaryShape2D_ltkyg")
|
||||
one_way_collision = true
|
||||
|
||||
[node name="CollisionRight" type="CollisionShape2D" parent="ProjectileBorder"]
|
||||
position = Vector2(690, 180)
|
||||
rotation = -1.5707964
|
||||
shape = SubResource("WorldBoundaryShape2D_ltkyg")
|
||||
one_way_collision = true
|
||||
|
||||
Reference in New Issue
Block a user