Fixed weapons scenes inheritance

This commit is contained in:
2025-11-08 02:23:42 +03:00
parent 32fa3dca57
commit 8f7e7aa78f
40 changed files with 277 additions and 412 deletions
-27
View File
@@ -32,30 +32,3 @@ position = Vector2(640, 180)
rotation = -1.5707964
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true
[node name="ProjectileBorder" type="StaticBody2D" parent="."]
collision_layer = 32
collision_mask = 0
[node name="CollisionTop" type="CollisionShape2D" parent="ProjectileBorder"]
position = Vector2(320, -50)
rotation = 3.1415927
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true
[node name="CollisionBottom" type="CollisionShape2D" parent="ProjectileBorder"]
position = Vector2(320, 410)
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true
[node name="CollisionLeft" type="CollisionShape2D" parent="ProjectileBorder"]
position = Vector2(-50, 180)
rotation = 1.5707964
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true
[node name="CollisionRight" type="CollisionShape2D" parent="ProjectileBorder"]
position = Vector2(690, 180)
rotation = -1.5707964
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true