Added enemies
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@@ -0,0 +1,32 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
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[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_cuapu"]
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size = Vector2(64, 48)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_cuapu"]
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radius = 23.0
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height = 62.0
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[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
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script = ExtResource("2_3umer")
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acceleration = 30
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deceleration = 18
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max_speed = 60
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weapon_positions = Array[Vector2]([Vector2(0, 12), Vector2(0, 0), Vector2(0, -12)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_cuapu")
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[node name="CollisionShape2D" parent="." index="1"]
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_cuapu")
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[node name="Health" parent="." index="2"]
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max_hull = 200
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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