Added enemies
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class_name AbstractEnemyShip
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extends AbstractShip
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.belonging = AbstractWeapon.Belonging.ENEMY
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@@ -0,0 +1 @@
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uid://byicf1t0807pq
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@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://dwsn0lf1e3578"]
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[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
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[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
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[ext_resource type="Script" uid="uid://bs8qqj6yepfln" path="res://game/controllers/enemy_controller.gd" id="3_vfnhw"]
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[node name="AbstractEnemyShip" instance=ExtResource("1_28j6l")]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("2_fwvrd")
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[node name="EnemyController" type="Node" parent="." index="3"]
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script = ExtResource("3_vfnhw")
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metadata/_custom_type_script = "uid://bs8qqj6yepfln"
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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@@ -0,0 +1,2 @@
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class_name HeavyEnemyShip
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extends AbstractEnemyShip
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@@ -0,0 +1 @@
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uid://cxomr1oojcrcl
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@@ -0,0 +1,32 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"]
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[ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_cuapu"]
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size = Vector2(64, 48)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_cuapu"]
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radius = 23.0
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height = 62.0
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[node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")]
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script = ExtResource("2_3umer")
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acceleration = 30
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deceleration = 18
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max_speed = 60
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weapon_positions = Array[Vector2]([Vector2(0, 12), Vector2(0, 0), Vector2(0, -12)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_cuapu")
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[node name="CollisionShape2D" parent="." index="1"]
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_cuapu")
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[node name="Health" parent="." index="2"]
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max_hull = 200
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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@@ -0,0 +1,2 @@
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class_name MediumEnemyShip
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extends AbstractEnemyShip
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@@ -0,0 +1 @@
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uid://dcpqrdvp4nk82
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@@ -0,0 +1,31 @@
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[gd_scene load_steps=5 format=3 uid="uid://cye5ndbh0ht7w"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"]
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[ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_4jmkv"]
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size = Vector2(32, 48)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4jmkv"]
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radius = 15.0
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height = 46.0
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[node name="MediumEnemyShip" instance=ExtResource("1_16owb")]
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script = ExtResource("2_dgwiy")
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acceleration = 92
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deceleration = 46
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max_speed = 92
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weapon_positions = Array[Vector2]([Vector2(0, 10), Vector2(0, -10)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_4jmkv")
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[node name="CollisionShape2D" parent="." index="1"]
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shape = SubResource("CapsuleShape2D_4jmkv")
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[node name="Health" parent="." index="2"]
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max_hull = 100
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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class_name SmallEnemyShip
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extends AbstractEnemyShip
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@@ -0,0 +1 @@
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uid://btcce3nflycrs
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@@ -0,0 +1,31 @@
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[gd_scene load_steps=5 format=3 uid="uid://cbf3kumeoqpba"]
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[ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"]
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[ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_bw04d"]
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size = Vector2(32, 16)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lopve"]
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radius = 7.0
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[node name="SmallEnemyShip" instance=ExtResource("1_lt1av")]
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script = ExtResource("2_bw04d")
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acceleration = 180
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deceleration = 80
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max_speed = 120
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weapon_positions = Array[Vector2]([Vector2(0, 0)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_bw04d")
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[node name="CollisionShape2D" parent="." index="1"]
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_lopve")
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[node name="Health" parent="." index="2"]
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max_hull = 50
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[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
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[connection signal="reload" from="EnemyController" to="." method="reload"]
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[connection signal="shoot" from="EnemyController" to="." method="shoot"]
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