Some tweaks
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+11
-17
@@ -2,12 +2,9 @@ extends Node
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signal show_main_menu
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var _pause_menu: PauseMenu
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var _current_passage: Passage
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var _show_pause_menu: bool = false
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func _ready() -> void:
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_current_passage = load("res://game/passage.tscn").instantiate()
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@@ -15,33 +12,30 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause") and not _current_passage.is_paused():
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if event.is_action_pressed("pause") and not get_tree().paused:
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_pause_game()
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func _process(_delta: float) -> void:
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if _show_pause_menu:
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_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
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add_child(_pause_menu)
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_pause_menu.continue_game.connect(_unpause_game)
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_pause_menu.show_main_menu.connect(_show_main_menu)
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_show_pause_menu = false
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func _create_pause_menu() -> void:
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_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
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add_child(_pause_menu)
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_pause_menu.continue_game.connect(_unpause_game)
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_pause_menu.show_main_menu.connect(_show_main_menu)
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func _pause_game() -> void:
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_current_passage.set_paused(true)
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get_tree().paused = true
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_current_passage.visible = false
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_show_pause_menu = true
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_create_pause_menu.call_deferred()
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func _unpause_game() -> void:
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_current_passage.set_paused(false)
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get_tree().paused = false
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_current_passage.visible = true
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_pause_menu.queue_free()
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func _show_main_menu() -> void:
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get_tree().paused = false
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show_main_menu.emit()
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