Added game seed saving

This commit is contained in:
2025-12-12 13:53:38 +03:00
parent 7422196588
commit 871ce40f8c
4 changed files with 67 additions and 7 deletions
+3
View File
@@ -15,12 +15,15 @@ signal show_options
func _ready() -> void:
_init_focus()
_setup_neighbors()
continue_button.disabled = SaveManager.get_game_data().game_seed == ""
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if not visible: return
continue_button.disabled = SaveManager.get_game_data().game_seed == ""
_init_focus()
_setup_neighbors()
+2 -5
View File
@@ -21,14 +21,11 @@ func _show_menu(menu: Control) -> void:
func _on_main_menu_continue_game() -> void:
print("continue")
get_tree().change_scene_to_file("res://game/game.tscn")
func _on_main_menu_new_game() -> void:
var game_data := GameData.new()
game_data.randomize()
SaveManager.game_data = game_data
SaveManager.new_game()
get_tree().change_scene_to_file("res://game/game.tscn")