Added game seed saving
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@@ -15,12 +15,15 @@ signal show_options
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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continue_button.disabled = SaveManager.get_game_data().game_seed == ""
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if not visible: return
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continue_button.disabled = SaveManager.get_game_data().game_seed == ""
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_init_focus()
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_setup_neighbors()
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@@ -21,14 +21,11 @@ func _show_menu(menu: Control) -> void:
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func _on_main_menu_continue_game() -> void:
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print("continue")
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get_tree().change_scene_to_file("res://game/game.tscn")
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func _on_main_menu_new_game() -> void:
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var game_data := GameData.new()
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game_data.randomize()
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SaveManager.game_data = game_data
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SaveManager.new_game()
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get_tree().change_scene_to_file("res://game/game.tscn")
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