Added game seed saving
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+3
-1
@@ -24,7 +24,7 @@ func _ready() -> void:
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pause_screen.hide()
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game_over_screen.hide()
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start_game(SaveManager.game_data)
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start_game(SaveManager.get_game_data())
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func _input(event: InputEvent) -> void:
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@@ -93,6 +93,8 @@ func _show_main_menu() -> void:
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if _current_passage_scene: _current_passage_scene.queue_free()
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if _current_area_map_scene: _current_area_map_scene.queue_free()
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SaveManager.save()
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get_tree().paused = false
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get_tree().change_scene_to_file("res://menu/title_screen.tscn")
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